Subcreation.net Redesign

Role
Web Designer & UX Designer
Year
2023
Responsibilities
design system, user flow, site mapping, web design, prototyping, visual identity

Overview

Subcreation.net is a data-aggregation website that pulls information from sites like WarcraftLogs and Raider.io to populate tier lists and builds for World of Warcraft competitive gamers. All World of Warcraft images copyright of Blizzard Entertainment.


Challenge

There is a ton of data that does not have clear visual hierarchy, making it overwhelming especially to those new to the website. It also isn’t easy to navigate to view the desired data.

Goal

Create a visual identity for Subcreation and structure the website to make it accessible and easy-to-understand for hardcore and casual users so that they can view relevant data.


The Design Process

  1. Research
    As a competitive World of Warcraft gamer who used frequently used the website as a resource, I wanted to figure out what the pain points were for others about the website. I organized my and my team's assumptions and gathered qualitative user research to back my design decisions.
  2. Visual Identity
    I established the visual identity of Subcreation, using minimal colors and accents of World of Warcraft’s gear rarity colors, to have a system to reference.
  3. User Journey & Site mapping
    I broke down the primary user flow and logically organized the pages. This is where I created a site map for the team to reference as we were building out this version of the website.
  4. Design System & Components
    Many iterations of buttons, colors, and fonts happened and I leaned into accessibility and legibility first and foremost here since Subcreation at its core is a data aggregation website and we wanted it to reflect that.
  5. Layouts & Some Animation
    After separating the different types of page layouts we would have, I chose to develop the homepage, a build page, and a tier lists page.

Impact

Subcreation.net has recently been acquired by Archon.gg before 2.0 was able to be implemented so the impact was not able to be tested fully. Competitive World of Warcraft gamers did like the new designs and felt that it was more streamlined and easier to navigate.

Team

Arlie / Frontend Developer

Alcaras / Backend Developer

Below are screens of the original website.

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Core Function

After researching the website, I broke down Subcreation into its two core elements: tier lists and specialization builds. Then, I visualized a flow that would make sense for the user. This helped simplify the user flow and create a solid reference point to be able to refer back to while designing. This then lead into organizing the website into a site map so I could understand how a user would be able to navigate to the different pages and what interactions were needed on each page.

Research

User research were short responses of people’s experience with the website, aimed at competitive World of Warcraft gamers who PvE. Assumptions from the team before research were that people would want a general catch-all page that described each spec and tier lists. After research, it seems that the emphasis of the website should be focused on player builds.

Pain Points

  1. Hard to navigate
    Getting to the information that users want felt confusing and a little long-winded. Some navigation lead users to a dead end and not to the data that they were trying to find. This helps guide the designs to be more streamlined and find solutions that require less clicks to get to each type of data.
  2. Inclusion of tier lists
    Top-end gamers disagree with the inclusion of tier lists and feel that it shows a misleading narrative without proper context. Others like seeing tier lists for what they are. Designs should include the tier lists but also take the focus away from tier lists and put emphasis on the builds.
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Establishing Identity

The team wanted to create a more defined identity for the website. Pulling inspiration from World of Warcraft, I used the gear rarity system colors to create a palette.

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Grid

For the final layout, I used a 12-column grid to organize ground the website design. I found that this was the best way to lay out the immense amount of data on the website.

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Initial Explorations

Initially, I explored how the website would look like with the original content just with a different look. I explored a side bar navigation and new layouts. However, I decided to reimagine the homepage in a way that was still familiar to the original version with a top navigation and a more direct path for the user to get to the data they would be looking for.

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Final Designs & Prototype

In the final layouts, I create a design system that puts information hierarchy first. Using differing gray values to make an easier viewing experience helped establish the tables. I designed multiple button types and tabs for the different ways to navigate the build page.

One thing that Subcreation does is having the ability to link out to Wowhead's talent calculator where users can then copy a talent loadout on that website but it was a little clunky in how to do it so I proposed that the talent string can be copied on the website itself to reduce opening multiple pages while still allowing users to link out if they would like to.

I included an animated prototype using After Effects so that the developers can get a better sense of what I was imagining for the interactions on the homepage.

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Establishing Identity

The team wanted to create a more defined identity for the website. Pulling inspiration from World of Warcraft, I used the gear rarity system colors to create a palette.

No items found.
No items found.
No items found.

Initial Explorations

Initially, I explored how the website would look like with the original content just with a different look. I explored a side bar navigation and new layouts. However, I decided to reimagine the homepage in a way that was still familiar to the original version with a top navigation and a more direct path for the user to get to the data they would be looking for.

No items found.

Core Function

After researching the website, I broke down Subcreation into its two core elements: tier lists and specialization builds. Then, I visualized a flow that would make sense for the user. This helped simplify the user flow and create a solid reference point to be able to refer back to while designing. This then lead into organizing the website into a site map so I could understand how a user would be able to navigate to the different pages and what interactions were needed on each page.

Research

User research were short responses of people’s experience with the website, aimed at competitive World of Warcraft gamers who PvE. Assumptions from the team before research were that people would want a general catch-all page that described each spec and tier lists. After research, it seems that the emphasis of the website should be focused on player builds.

Pain Points

  1. Hard to navigate
    Getting to the information that users want felt confusing and a little long-winded. Some navigation lead users to a dead end and not to the data that they were trying to find. This helps guide the designs to be more streamlined and find solutions that require less clicks to get to each type of data.
  2. Inclusion of tier lists
    Top-end gamers disagree with the inclusion of tier lists and feel that it shows a misleading narrative without proper context. Others like seeing tier lists for what they are. Designs should include the tier lists but also take the focus away from tier lists and put emphasis on the builds.

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